Archive category
Nations & Factions
Kingdoms, orders, clans and rival powers. Browse every record currently filed under this branch of the archive.
The Nethren
The Nethren are a deep-cavern people whose culture of chosen names and remembered ancestry grew from generations of Drow enslavement.
Open record →Nations & FactionsThe Venerated
The Venerated were an ancient sorcerous order capable of building a pocket-realm prison around a power that had already consumed other worlds.
Open record →Nations & FactionsThe Kingdom of Elaris
An ancient river kingdom governed from Caelmourn by institutions that continue to speak for a monarch no living citizen has seen.
Open record →Nations & FactionsGizmagrad
Founded beside the buried head of Earin, Gizmagrad rose from a desert trade fortress into a clockwork metropolis and, after the Drowning, an island state.
Open record →Nations & FactionsThe Seven Ports League
A maritime compact whose seven harbour powers share charts, fleets and enemies while competing over almost everything else.
Open record →Nations & FactionsThe Talren Republic
A civic republic of canal cities, elected magistrates and formidable public banks whose contracts reach farther than its armies.
Open record →Nations & FactionsThe Veyran Dominion
An eastern industrial power forged from the volcanic cities of the Ashen Littoral and bound together by fire, fleet and strict provincial bargains.
Open record →Nations & FactionsThe Sable Concord
A loose alliance of western forest margins, rain monasteries and free towns formed to keep empires from consuming the Viridian Expanse.
Open record →Nations & FactionsThe Harthane Clans
Mountain clans whose law, ancestry and borders are recited from peaks across the Crownspines rather than drawn on paper.
Open record →Nations & FactionsThe Orunai Enclaves
Independent forest communities that collect memory rain, cultivate living architecture and negotiate on behalf of the Viridian Expanse.
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