Nations & Factions

Kingdoms, orders, clans and rival powers. Browse every record currently filed under this branch of the archive.

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Nations & Factions

The Nethren

The Nethren are a deep-cavern people whose culture of chosen names and remembered ancestry grew from generations of Drow enslavement.

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Nations & Factions

The Venerated

The Venerated were an ancient sorcerous order capable of building a pocket-realm prison around a power that had already consumed other worlds.

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Nations & Factions

The Kingdom of Elaris

An ancient river kingdom governed from Caelmourn by institutions that continue to speak for a monarch no living citizen has seen.

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Nations & Factions

Gizmagrad

Founded beside the buried head of Earin, Gizmagrad rose from a desert trade fortress into a clockwork metropolis and, after the Drowning, an island state.

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Nations & Factions

The Seven Ports League

A maritime compact whose seven harbour powers share charts, fleets and enemies while competing over almost everything else.

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Nations & Factions

The Talren Republic

A civic republic of canal cities, elected magistrates and formidable public banks whose contracts reach farther than its armies.

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Nations & Factions

The Veyran Dominion

An eastern industrial power forged from the volcanic cities of the Ashen Littoral and bound together by fire, fleet and strict provincial bargains.

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Nations & Factions

The Sable Concord

A loose alliance of western forest margins, rain monasteries and free towns formed to keep empires from consuming the Viridian Expanse.

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Nations & Factions

The Harthane Clans

Mountain clans whose law, ancestry and borders are recited from peaks across the Crownspines rather than drawn on paper.

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Nations & Factions

The Orunai Enclaves

Independent forest communities that collect memory rain, cultivate living architecture and negotiate on behalf of the Viridian Expanse.

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