Archive category
Places
Cities, ruins, roads and hidden realms. Browse every record currently filed under this branch of the archive.
Stillreach
Stillreach is a remote sanctuary founded by freed Nethren and others who chose to shelter anyone lost in the deepest inhabited caverns.
Open record →PlacesCaelmourn
Caelmourn is the oldest continuously inhabited city in the Kingdom of Elaris: a planned river capital whose enduring institutions encircle the silent, impenetrable Sealed Citadel.
Open record →PlacesThe Prison Beneath the Mountain
An ancient sorcerous gate, later excavation complex and immense black reservoir lie beneath the mountain north of Gren’s Hollow.
Open record →PlacesGren’s Hollow
Gren’s Hollow is a small river settlement built around a watermill and a two-storey tavern on the safest route between the southern plains and northern mountains.
Open record →PlacesThe Silvermoor Collective
The Silvermoor Collective is an archive east of the northern mountain roads and the last known destination visited by Jinpachi, Norri and Telson before the campaign began.
Open record →PlacesKittleton
Kittleton lies east of the central mountains near a research outpost where scholars had begun studying newly encountered ancient runes.
Open record →PlacesVöartenstadt
Vöartenstadt is the region’s principal city, home to a Grand Archive and institutions shaped by hostile old-world attitudes toward half-orcs and halflings.
Open record →PlacesFoxgorn
Foxgorn is the homeward destination Jinpachi and Norri were trying to reach before the Mountain Prisoner forced their journey east.
Open record →PlacesLerin
Lerin is the nearest major town west of the central mountains and a possible place to negotiate transport toward Vöartenstadt.
Open record →PlacesDelacroix Rock
A black outcrop beside Gizmagrad where the first Delacroix crashed, endured impossible survival and conceived the city that would bear his dynasty.
Open record →PlacesEarin's Buried Head
The colossal buried head of the dead creator, whose blood and proximity made Gizmagrad's paradoxes possible.
Open record →PlacesThe Glass Steppe
A translucent plain east of the Crownspines where ancient heat turned miles of soil to coloured glass and reflections sometimes refuse their owners.
Open record →PlacesThe Singing Gates of Tharos
Seven monumental gates in an empty valley, each opening onto a different road when its lost civic song is performed correctly.
Open record →PlacesThe Luminous Fathoms
A deep-water region beyond the Shattered Coast where drowned towers illuminate the sea and ships hear bells from beneath the keel.
Open record →PlacesThe Pilgrim Engine
A cathedral-sized walking mechanism that has crossed the world for centuries, carrying a city of pilgrims toward an unknown part of Earin.
Open record →